cancel
Type
command
Summary
Removes a message that was queued with the send command and is waiting to be sent.
Syntax
cancel <messageQueueID>
Description
Use the cancel command to get rid of messages that were set up but are no longer required.
The ID number of the message is returned by the send command that sent the message. This number is also the first item of the line corresponding to the message in the pendingMessages function.
All pending messages are automatically canceled when the application quits.
It is common to need to cancel a number of messages when leaving a card or stack, if the messages only pertain to that card or stack. For example, you might have queued a number of messages that create an animated display on the current card, and need to cancel them when the user goes to another card. The best solution in a case like this is to place each messageQueueID in a script local variable, a global variable, or a custom property at the time the message is sent. Then you can cancel all those messages in a repeat loop :
global gMyPendingMessages # you\'ve stored the message IDs here
on closeCard
repeat for each line tThisMessageID in gMyPendingMessages
cancel tThisMessageID
end repeat
end closeCard
Parameters
Name | Type | Description |
---|---|---|
messageQueueID | integer | The ID number of the message. |
Examples
cancel 2298
cancel item 1 of last line of the pendingMessages
# Assume these two handlers in a card script.
# Call scheduleBeep to queue a message
# Call cancelBeep to cancel the pending message
local sMessageID
on scheduleBeep
send "beep" to this card in 20 seconds
put the result into sMessageID
end scheduleBeep
on cancelBeep
cancel sMessageID
end cancelBeep
Related
keyword: item
command: send
control structure: function, repeat
function: flushEvents, pendingMessages, result
glossary: command, custom property, global, loop, message, script local variable, variable
Compatibility and Support
Introduced
LiveCode 1.0
OS
mac
windows
linux
ios
android
Platforms
desktop
server